function getRandomValue(min, max) { return Math.floor(Math.random() * (max - min)) + min; } const app = Vue.createApp({ data() { return { playerHealth: 100, monsterHealth: 100, currentRound: 0, winner: null, }; }, computed: { monsterBarStyle() { if (this.monsterHealth < 0) { return { width: "0%" }; } return { width: this.monsterHealth + "%" }; }, playerBarStyle() { if (this.playerHealth < 0) { return { width: "0%" }; } return { width: this.playerHealth + "%" }; }, mayUseSpecialAttack() { return this.currentRound % 3 !== 0; }, }, watch: { playerHealth(value) { if (value <= 0 && this.monsterHealth <= 0) { this.winner = "draw"; } else if (value <= 0) { this.winner = "monster"; } }, monsterHealth(value) { if (value <= 0 && this.playerHealth <= 0) { this.winner = "draw"; } else if (value <= 0) { this.winner = "player"; } }, }, methods: { startGame() { this.playerHealth = 100; this.monsterHealth = 100; this.currentRound = 0; this.winner = null; }, attackMonster() { this.currentRound++; const attackValue = getRandomValue(5, 12); this.monsterHealth -= attackValue; this.attackPlayer(); }, attackPlayer() { const attackValue = getRandomValue(8, 15); this.playerHealth -= attackValue; }, specialAttackMonster() { this.currentRound++; const attackValue = getRandomValue(10, 20); this.monsterHealth -= attackValue; this.attackPlayer(); }, healPlayer() { this.currentRound++; const healValue = getRandomValue(8, 20); if (this.playerHealth + healValue > 100) { this.playerHealth = 100; } else { this.playerHealth += healValue; } this.attackPlayer(); }, surrender(){ this.winner = 'monster'; } }, }); app.mount("#game");